Catalysing Change Week | 9-13 May 2022

#LetsReenergisetheSDGs

Amplify. Accelerate. Action.

Gamification as an Educational Stimulator for System Change

13 May 2022 | 10:30 - 12:00 CEST
Virtual
Other

Gamification in education can improve motivation and engagement. Games for sustainability, which drive change globally, from the beginning of our lives, human beings discover the world through play and games, activities that favor brain development and do not discriminate between historic periods or cultures. Throughout history, human beings have learned through this playful exercise, an endeavor that’s especially linked to our first years of life when a large number of neural connections are gestated. However, these activities have mutated to become an accelerated learning tool with a high impact on the cognitive processes of people of any age. Sustainable development – despite being an imperative for the survival of humanity and for the balance of the planet – is still a strange concept for many people, which is why it has used gamification (analog and digital) to respond to the urgent need to amplify its message and generate paradigm shifts. How do we act, accelerate and amplify this system change to achieve 2030 global goals ? Join us on CCW change week, together collaborating for the planet !

The hosts

Nissaf Sleymi;

Sustainable development goals

GOAL 11: Sustainable Cities and Communities GOAL 4: Quality Education

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